Alzheimer’s Society. 2021. Brain training and dementia. https://www.alzheimers.org.uk/about-dementia/risk-factors-and-prevention/brain-training. Accessed January 4, 2021.
American Psychological Association. 2021. Video game play may provide learning, health, social benefits, review finds. https://www.apa.org/monitor/2014/02/video-game. Accessed January 4, 2021.
BrainFacts.org. 2021. Do Brain-Training Games Make You Smarter? https://www.brainfacts.org/neuroscience-in-society/tech-and-the-brain/2019/do-brain-training-games-make-you-smarter-013019. Accessed January 4, 2021.
Bridging Apps. 2021. Fitt Brain Trainers. https://search.bridgingapps.org/apps/df625838-3a99-ce39-41c4-26fcb1e8c43f. Accessed January 4, 2021.
Brilliant.org. 2021. Sudoku. https://brilliant.org/wiki/sudoku/. Accessed January 4, 2021.
Helpguide. 2021. How to Improve Your Memory. https://www.helpguide.org/articles/healthy-living/how-to-improve-your-memory.htm. Accessed January 4, 2021.
Game Designing. 2021. Why Video Games Can be Good for You. https://www.gamedesigning.org/why-video-games-are-good/. Accessed January 4, 2021.
Lifehack.org. 2021. 11 Brain Training Apps to Train Your Mind and Improve Memory. https://www.lifehack.org/articles/technology/11-brain-training-apps-train-your-mind-and-improve-memory.html. Accessed January 4, 2021.
Nouchi, R., Taki, Y., Takeuchi, H., Hashizume, H., Nozawa, T., Kambara, T., et al. (2013) Brain Training Game Boosts Executive Functions, Working Memory and Processing Speed in the Young Adults: A Randomized Controlled Trial. PLoS ONE 8(2): e55518. https://doi.org/10.1371/journal.pone.0055518.
Al-Thaqib, A., Al-Sultan, F., Al-Zahrani, A., Al-Kahtani, F., Al-Regaiey, K., Iqbal, M., & Bashir, S. (2018). Brain Training Games Enhance Cognitive Function in Healthy Subjects. Medical science monitor basic research, 24, 63–69. https://doi.org/10.12659/msmbr.909022.
Broker, H., Wesner, K. A., Ballard, C., Hampshire, A., Aarsland, D., Khan, Z., Stenton, R., Megalogeni, M., & Corbett, A. (2019). The relationship between the frequency of number‐puzzle use and baseline cognitive function in a large online sample of adults aged 50 and over. International Journal of Geriatric Psychiatry. 34(7): 932-940. https://doi.org/10.1002/gps.5085.
Yates, L., Ziser, S., Spector, A., & Orrell, M. (2016). Cognitive leisure activities and future risk of cognitive impairment and dementia: Systematic review and meta-analysis. International Psychogeriatrics, 28(11): 1791-1806. https://doi.org/10.1017/S1041610216001137.
Tanya Dokter
Punya pertanyaan kesehatan?
Silakan login atau daftar untuk bertanya pada para dokter/pakar kami mengenai masalah Anda.
Ayo daftar atau Masuk untuk ikut berkomentar